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Future of Web Design 2007: Maximising Consumer Engagement Online

Wednesday, April 18, 2007

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Maximising Consumer Engagement Online
William Rosen

Engagement - acitive state of focused attention during an exchange of value between consumer and business

Why does engagement matter to marketers?
- Frames the future of connectinos between consumers and brands
- It better defines effective comunication with customers

Begin by modeling consumer behaviour / experience
- What are their goals / process to achieve them?

Consumer
I need something -> what’s right for me  -> PURCHASE -> Am I happy with it -> do i want more

Company
Awareness  (research)-> interest (inform) -> preference -> PURCHASE -> support  (eg loyalty programme)-> re-purchase

Consumers don’t separate their online and offline lives
Smart digital connects, integrates with other marketing eforts

Different types of consumer value
- Entertainment
eg kids creating cartoons online and selling POPTARTS ads around this

- Personalisation
eg SingTel, asia created an online interactive gameshow, like blog idol big brother stylee in singapore
client value: data capture, lead generation
consumer value: chance to be famous

- Propretary content
eg Purina - petcare podcasts
client value: created a dialogue with consumers, increased brand awareness, create a preference for the brand by positioning and an expert
consumer value: unique content, and exclusive myspace partnership offered access via mobile phone -

- Offer-based financial value
self explanatory

Value exhange

Consumers want to play, have fun and be entertained.

Play

eg Cadillac + XBox360
Rather than just slap logo into racing game (no consumer value), created expansion pack which allowed you to have 3 extra in-game cars to drive. Virtual test drive. Created value for client and consumer. Kerching! Also brought in and raised Cadillac awareness amongst a younger audience, which the client wanted.

Personalisation/self-expression
Nike isn’t the only brand giving control to customers (trainers)
Timberland also doing this

eg HomeDepot + arc = BEHR paint
Choosing colours for home is difficult, so whites and neutrals account for more than 90% of purchases
Helping consumers visualise the final room will enable them to make bolder choices and buy more colour. More colour = more $$$ because you need more different cans of paint & leftovers (is less efficient)
Solution: create online sandbox to experiment. Application will warn users when they’re making a hideous mess. At the end, printout and take to store -> all BEHR paint and so built disposition towards the brand. http://www.behr.com/behrx/workbook/index.jsp

eg VERB Yellowball
Campaign to get tweens more physically active. Verb is new brand around this. Online&offline intersection
Distrubuted 500,000 yellow playground balls, printed with 3 instructions
1) Play with the ball
2) Go to verbnow.com, tell us what you did with this ball (via code)
3) Pass ball to someone else
Viral connection - inspires kids to do something special with the ball
Balls given to relevant celebs
Free iTunes download every time you blog about the ball
[But why does this make kids carry on being active? Surely this is a play once, pass it on thing? And then listen to iTunes song and sit in front of their computer again]
Video link a nice idea
Interactive projections created intrigue - used Reactrix http://www.reactrix.com
Teacher pocket guide to bring yellowball into school

Q&A

How expensive are these promotional campaigns?
Verb not that expensive - balls were expensive but then just one site (6 month programme)

BEHR paint - a few years old, just need to keep it fresh and keep a step ahead

Not trying to preach - trying to help users to deal with a problem, with the help of a brand. Value exchange vs preaching.


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