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	<title>minor9th.com &#187; Future Of Web Design 2007</title>
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	<link>http://www.minor9th.com</link>
	<description>minor9th.com is the weblog of Simon Pearson, a London-based web producer</description>
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		<title>Future of Web Design 2007: 15 things in 15 minutes</title>
		<link>http://www.minor9th.com/2007/04/21/future-of-web-design-2007-15-things-in-15-minutes/</link>
		<comments>http://www.minor9th.com/2007/04/21/future-of-web-design-2007-15-things-in-15-minutes/#comments</comments>
		<pubDate>Sat, 21 Apr 2007 09:29:21 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/21/future-of-web-design-2007-15-things-in-15-minutes/</guid>
		<description><![CDATA[15 things in 15 minutes Steve Pearce from Poke London Good design &#8211; fiddle until you get it right. It&#8217;s about giving the user pleasure (ooh, err) 1) Our home Google Earth &#8211; like science fiction! Getting better resolution too. Archive, also. In schools. Crisis in Darfur &#8211; puts events in perspective by putting them [...]]]></description>
			<content:encoded><![CDATA[<p>15 things in 15 minutes<br />
Steve Pearce from Poke London</p>
<p>Good design &#8211; fiddle until you get it right. It&#8217;s about giving the user pleasure (ooh, err)</p>
<p>1) Our home<br />
Google Earth &#8211; like science fiction! Getting better resolution too. Archive, also. In schools.<br />
Crisis in Darfur &#8211; puts events in perspective by putting them on a map &#8211; closer to the news</p>
<p>2) Travel<br />
kayak.com &#8211; unbiased flight search engine &#8211; pings back best/cheapest flights. autofill, inline info on results, interesting stats<br />
filtering flight time, name your price to find out exacty where you can go for your money</p>
<p>3) Environmental conscience<br />
howies.co.uk &#8211; business with a conscience &#8211; tell their message through their products, get the basics right<br />
experience beyond the site &#8211; nice returns form with your item. And they have fun.</p>
<p>4) Shopping<br />
topshop.com  &#8211; updates daily (daily fixes with RSS etc) to showcase the conveyer belt of new content which comes on stream, blogs and editorial features, video podcasts too.<br />
Design manual for topshop.com &#8211; inspirational bedtime reading, with some suggestions for future improvement</p>
<p>5) Security<br />
London fashion week &#8211; 2 laptops nicked and pictures uploaded to flickr<br />
Undercover &#8211; bad news for thieves! Mac gets stolen, report stolen by using your unique ID&#8230; stoen laptop calls home, sends location&#8230; and takes a photo of the thief</p>
<p>6) Your online activity<br />
garlic.com &#8211; track sensitive info, credit ratings. Revealing</p>
<p>7) Social money<br />
zopa &#8211; borrowing/lending directly from people<br />
it&#8217;s open and transparent</p>
<p>8) Wealth<br />
globalrichlist.com &#8211; your global richlist ranking &#8211; social comment to spur people on to donate money &#8211; used in schools.</p>
<p>9) Learning<br />
designing interactions by Bill Muggridge. Ask users to mumble to themselves whilst talking through stuff</p>
<p>10) Users in control &#8211; creating passionate users<br />
Canyon of pain going from a beginner to an advanced user</p>
<p>11) DIY &#8211; travel.dk.com</p>
<p>12) Create positives out of negatives &#8211; helpful error messages</p>
<p>13) Web is like a teenager &#8211; attitudes have to mature, doodling&#8230;</p>
<p>14) Doodling &#8211; drawing knobs &#8211; cock-a-doodle.com (sex witha miner is particularly amusing)</p>
<p>15) Poke &#8211; like everyone else &#8211; are hiring</p>
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		<title>Future of Web Design 2007: Thoughts from a designer (at Microsoft)</title>
		<link>http://www.minor9th.com/2007/04/21/future-of-web-design-2007-thoughts-from-a-designer-at-microsoft/</link>
		<comments>http://www.minor9th.com/2007/04/21/future-of-web-design-2007-thoughts-from-a-designer-at-microsoft/#comments</comments>
		<pubDate>Sat, 21 Apr 2007 09:27:37 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/21/future-of-web-design-2007-thoughts-from-a-designer-at-microsoft/</guid>
		<description><![CDATA[Thoughts from a designer Jon Harris, User Experience evangelist Microsoft: hard to use unintuitive ugly designed by Engineers Rich vs reach &#8211; choosing the right experience Windows Presentation Foundation &#8211; allows designers and develoeprs to work together Vista gadgets ASP.NET AJAX &#8211; framework, hmv digital uses this Silverlight &#8211; rich interface stuff Expression studio &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Thoughts from a designer<br />
Jon Harris, User Experience evangelist</p>
<p>Microsoft:<br />
hard to use<br />
unintuitive<br />
ugly<br />
designed by Engineers</p>
<p>Rich vs reach &#8211; choosing the right experience<br />
Windows Presentation Foundation &#8211; allows designers and develoeprs to work together<br />
Vista gadgets<br />
ASP.NET AJAX &#8211; framework, hmv digital uses this<br />
Silverlight &#8211; rich interface stuff<br />
Expression studio &#8211; Expression Media has nice transcoding things</p>
<p>Designers and developers speak different languages, apparently that&#8217;s why stuff looks different at the end<br />
[I think it's because designers design stuff which is sometimes impossible using tools available in the timeframe, and things change]<br />
Apparently developers break all the beautiful designer-made eggs!<br />
Expression Blend smooths the handover from designer -> developer. Allegedly.</p>
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		<title>Future of Web Design 2007: Standards vs Flash</title>
		<link>http://www.minor9th.com/2007/04/21/future-of-web-design-2007-standards-vs-flash/</link>
		<comments>http://www.minor9th.com/2007/04/21/future-of-web-design-2007-standards-vs-flash/#comments</comments>
		<pubDate>Sat, 21 Apr 2007 09:26:22 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/21/future-of-web-design-2007-standards-vs-flash/</guid>
		<description><![CDATA[Standards vs Flash Florian Schmitt, (Hi-ReS!) &#038; Jeff Croft, (World Online) Jeff &#8211; Two random reasons for using web standards Reason 2 &#8211; needs to provide tons of content presented in a way users expect they need to learn how to navigate the site eg marketplace site for laurence, kansas Florian &#8211; uses flash Reason [...]]]></description>
			<content:encoded><![CDATA[<p>Standards vs Flash<br />
Florian Schmitt, (Hi-ReS!) &#038; Jeff Croft, (World Online)</p>
<p>Jeff &#8211; Two random reasons for using web standards</p>
<p>Reason 2 &#8211; needs to provide tons of content presented in a way users expect<br />
they need to learn how to navigate the site<br />
eg marketplace site for laurence, kansas</p>
<p>Florian &#8211; uses flash</p>
<p>Reason 1 &#8211; knows nothing about the web, wants to get in fast<br />
first project &#8211; 30 days (Flash trial length) &#8211; soulbath &#8211; a celebration of things that are wrong on the web</p>
<p>Reason 2 &#8211; wants to mess with people&#8217;s heads and create his own OS, eg Jack OS with Word:m&#8217;fucka registered to Vanilla Ice and Excel:rose</p>
<p>Initial thoughts:<br />
-The I&#8217;m a mac, i&#8217;m a pc analogy doesn&#8217;t work for flash vs web standards</p>
<p>We should be long beyond the flash 99% bad debate and realise that they both have strengths and weaknesses</p>
<p>Common use of flash / html<br />
The main principle (accessibility aside) should be that the concept and the idea determine the tool and language you choose.</p>
<p>In some cases this might be exclusive use of one tool, or a combination of them.</p>
<p>Where does Flash make more sense? Where does HTML make more sense?</p>
<p>Example 1 &#8211; news sitesÂ  &#8211; HTML eg www.iht.com<br />
- deep linking &#038; back button very important (difficult in flash)<br />
- People want to be able to copy and paste (possible in flash but not intuitive)<br />
- Good brand experience comes as a result of providing quality news content, not via a rich interface</p>
<p>Example 2 &#8211; experience sites<br />
Branded entertainment / broadband / immersive<br />
Sony Bluray- has flat version to comply with DDA &#8211; all deep links bring up the same flash if flash is enabled<br />
Beck &#8211; all flash. some beck fans loved, some hated</p>
<p>- Brand experience is key<br />
- People are open to assisted discovery<br />
- Deep linking interesting from a viral perspective<br />
- SEO / DDA complience are obvious concerns<br />
- Database-driven, content-heavy sites. Do they work?</p>
<p>Example 3 &#8211; application sites<br />
eg picnic, scrapblog, flickr, 37signals<br />
- Emulating the desktop environment<br />
- Not sure whether this is possible with web standards &#8211; quicker to use flash to build these sorts of sites<br />
- Picnic &#8211; flash &#8211; slow, but uses flckr API and flash to do some very nifty stuff<br />
- scrapblog &#8211; again using flash &#8211; forget that you&#8217;re using a browser</p>
<p>Combined use<br />
- NYTimes Campaign finances data &#8211; database content -> xml -> flash display<br />
- Lawrence Journal-World elections<br />
- Nathan Borror&#8217;s studio<br />
- swfIR &#8211; swf image replacement &#8211; rounded corners, drop shadows etc. Nice.</p>
<p>What are standards?<br />
Does a high penetration make a technology a standard by default, ie. Flash for video?</p>
<p>If the latest Flash player has much greater penetration than the latest browser that fully supports web standards, does that make Flash a standard in practice, if not in name? [no, if a company defines standards then we end up with a dangerous situation...]</p>
<p>Tangent<br />
- why does everything on the web have to be 2D?</p>
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		<title>Future of Web Design 2007: User Centered Design for Evolving Products</title>
		<link>http://www.minor9th.com/2007/04/21/future-of-web-design-2007-user-centered-design-for-evolving-products/</link>
		<comments>http://www.minor9th.com/2007/04/21/future-of-web-design-2007-user-centered-design-for-evolving-products/#comments</comments>
		<pubDate>Sat, 21 Apr 2007 09:25:06 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/21/future-of-web-design-2007-user-centered-design-for-evolving-products/</guid>
		<description><![CDATA[User Centered Design for Evolving Products Ryan Freitas, Adaptive Path What Ryan does: introduce teams to design principles that can improve the quality of their process and their products. plazes.com &#8211; geolocation service. Website is a bit of a mishmash. Not streamlined enough. Need to evolve. 1) Evolution and product design &#8220;The web is moving [...]]]></description>
			<content:encoded><![CDATA[<p>User Centered Design for Evolving Products<br />
Ryan Freitas, Adaptive Path</p>
<p>What Ryan does: introduce teams to design principles that can improve the quality of their process and their products.</p>
<p>plazes.com &#8211; geolocation service. Website is a bit of a mishmash. Not streamlined enough. Need to evolve.</p>
<p>1) Evolution and product design</p>
<p>&#8220;The web is moving away from big sites with lots of pages and towards applications with interfaces&#8221;<br />
- Peter Merholz</p>
<p>All products undergoing iteration evolve &#8211; some faster than others</p>
<p>eg WordPress &#8211; tweaks on a very regular basis<br />
process refinements<br />
taxonomy and IA iteration<br />
inteface improvements &#8211; removing impediments</p>
<p>What&#8217;s the opposite of gradual iteration?</p>
<p>topix.com &#8211; get specific news for a certain area. Successful, and relaunched with a different idea:<br />
- users were engaging with local forums, so they focussed on this</p>
<p>Punctuation in product development</p>
<p>In evolutionary biology &#8216;punctuation&#8217; refers to a sudden appearance of a new species</p>
<p>At a slow-enough pace, gradualism looks like statis &#8211; eg ebay.com</p>
<p>eg riya visual search &#8211; scan photos, analyse and give you others like it. 95% approval/satisfaction rate, so people weren&#8217;t coming back<br />
Relaunched as a shopping engine eg to imitate celebs &#8211; http://www.like.com</p>
<p>Differentiation in the name of survival</p>
<p>Gradualism &#8211; small iterations<br />
Punctuation &#8211; redefinition and refinement</p>
<p>How do you prepare for punctuation? It&#8217;s a big deal. Pick the right tools for the job.</p>
<p>2) A toolset for evolution</p>
<p>Restate the value<br />
You don&#8217;t have a blank slate!<br />
Forced to handle the history of the work you&#8217;ve done<br />
What&#8217;s your elevator pitch? What&#8217;s the current goal/mission of your team? If you can&#8217;t describe it then you&#8217;ve added feature after feature chasing users, but you&#8217;ve lost sight of what/who you had in the beginning<br />
Know your audience, know your benefit, know your competition, know your differentiation</p>
<p>Elevator strategy: For/Who/The/Is a/That/Unlike/We<br />
Team activity makes people agree on common goals<br />
The needs of users and the market will shift over time. Take the opportunity to understand your audience.</p>
<p>Tell the story<br />
Conversations about future releases tend to begin with feature roadmap<br />
It&#8217;s more about where people are taking the product instead of setting in stone where the product is going next [power to the people!]<br />
Releases should be built on how you envision users engaging with your product<br />
Personas are just marketing segments with headshots<br />
Storytelling is about understanding motivations, intentions and expectations rather than segmenting them<br />
A day in the life &#8211; cartoon of someone using the site at different times of the day<br />
With plazes &#8211; use cases &#8211; users updating their location and then a friend asks plazes who&#8217;s nearby<br />
Stories teams tell capture experiences that reduce frustration and celebrate engagement and extension.<br />
Storytelling strongly links an appreciation for users&#8217; needs with ideas for how to fulfil them<br />
From these stories a feature set and rodmap aligned with current and future users is able to emerge</p>
<p>Atomize the features<br />
With a common goal, and user stories to fulful, it&#8217;s helpful to understand the feature set<br />
It&#8217;s the atomic structure &#8211; the core tenets<br />
What&#8217;s the easiest way to sort out what features lie at the core of your product?<br />
Working within constraints<br />
For plazes the SMS component was imperative &#8211; very constrictive environment<br />
Plazes core is: communicate presence as simply as possible (wifi went, everything else went)<br />
Sometimes referred to as &#8216;peeling the onion&#8217;</p>
<p>Rich Skrenta [http://tinyurl.com/2fwexd] &#8211; post about evolving topix. Ride the winners. What on the site is working and reorganise around those principles<br />
Nail the core feature. Everything else will follow</p>
<p>Tidy the seams<br />
Conway&#8217;s law &#8220;organisations which design systems are constrained to produce designs which are copies of the communication structures of these organisations&#8221;<br />
Design tends to be a function of the the team that put it together<br />
No coherence/consistency between features on different platforms<br />
The silo-ed way in which you built the channels are not the way in which people are experiencing them.<br />
Twitter is good, identical commands in all channels IM/Mobile. Yay :)<br />
Exercise thoughtful restraint<br />
http://www.iminlikewithyou.com &#8211; world of checkboxes to select how you hear about the sites<br />
37 signals&#8217; todolist offering much more straightforward/restrained<br />
Reduce noise where you can &#8211; overloading people with information is not a good way to engage with them. Don&#8217;t fill the screen just because you can.</p>
<p>3) Summary<br />
[Phew. Fingers sore]<br />
Evolution is tricky. Consider carefully before evolving too fast &#8211; your current audience and your team&#8217;s cohesion are both at risk<br />
Simplification feeds back into the entire design process, simplifying the product and enabling differentiation</p>
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		<title>Future of Web Design 2007: Branding and identity</title>
		<link>http://www.minor9th.com/2007/04/19/future-of-web-design-2007-branding-and-identity/</link>
		<comments>http://www.minor9th.com/2007/04/19/future-of-web-design-2007-branding-and-identity/#comments</comments>
		<pubDate>Thu, 19 Apr 2007 21:56:30 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/19/future-of-web-design-2007-branding-and-identity/</guid>
		<description><![CDATA[Branding and identity Rei Inamoto, AKQA Impressive portfolio&#8230; AKQA &#8211; huge company &#8211; SF/LDN/NY/DC/Shanghai 200 people in London, 500 people globally Don&#8217;t think of themselves as designers etc They create ideas that solve client&#8217;s problems &#8211; slightly bigger perspective. 26% of people remember what they hear 43% of people remember what they see 67% of [...]]]></description>
			<content:encoded><![CDATA[<p>Branding and identity<br />
Rei Inamoto, AKQA</p>
<p>Impressive portfolio&#8230;</p>
<p>AKQA &#8211; huge company &#8211; SF/LDN/NY/DC/Shanghai 200 people in London, 500 people globally</p>
<p>Don&#8217;t think of themselves as designers etc<br />
They create ideas that solve client&#8217;s problems &#8211; slightly bigger perspective.</p>
<p>26% of people remember what they hear<br />
43% of people remember what they see<br />
67% of people remember what they experience &#8211; something which combines different senses<br />
[jingle writers have it tough, huh]</p>
<p>Experience = Remember</p>
<p>5 ways to make your brand more memorable</p>
<p>1) Have a point of view.<br />
Being everything to everyone leaves you with nothing.</p>
<p>Example:<br />
halo2.com &#8211; all in alien language of the covenant, cryptic navigation, no english text<br />
how long would it take for users to crack the website to read it?<br />
AKQA guessed 2 weeks.<br />
Within 24 hours users collaborated parts of the character set and posted an entire translation into English<br />
Translation and localisation is a pain in the bum &#8211; make up one language and consumers will do the translations for you.<br />
Halo2 grossed more money in the weekend of launch than Spiderman 2 movie in the same weekend</p>
<p>2) Be who you are<br />
Be pure and honest</p>
<p>Example: perfectdarkzero.com<br />
Main character Joanna Dark has to kill everyone at Datadyne<br />
Give details, explore Joanna Dark&#8217;s room. [Very dark and a bit dull...]<br />
You nominate a friend to be killed. And they get emailed to say they&#8217;ve been killed. Nice&#8230;<br />
Client afraid of promoting dark stuff &#8211; even though the game is about killing people</p>
<p>3) Let them engage with you<br />
Give them something meaningful to do</p>
<p>Example: http://www.runlondon.com (nike 10k)</p>
<p>Googlemap mashup where you can store your local run routes.<br />
Also responsible for the retail design instore<br />
Text message alerts<br />
Video clip of person crossing the finish line</p>
<p>4) Be relevant<br />
Prove yourself worthy in whatever medium you work with.</p>
<p>Example: http://www.yell.com</p>
<p>Initially just a set of animated gifs for yell.com. 5 years on they now have the online and offline advertising accounts<br />
Nice TV ad, and some examples of interactive bus shelters to find stuff local to that bus shelter.<br />
Digital sign on side of bus &#8211; bus has GPS chip to tailor messages relevant to the bus location<br />
Try and find relevant ways to catch up with people</p>
<p>5) Simplify, simplify, simplify<br />
When you think it&#8217;s simple enough, simplify it some more</p>
<p>Example: nike air<br />
How do you make a buzz about a shoe without a shoe?<br />
Show it from the inside &#8211; made a model of the air bubble &#8211; nice detail image</p>
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		<title>Future of Web Design 2007: Designing for developers</title>
		<link>http://www.minor9th.com/2007/04/19/future-of-web-design-2007-designing-for-developers/</link>
		<comments>http://www.minor9th.com/2007/04/19/future-of-web-design-2007-designing-for-developers/#comments</comments>
		<pubDate>Thu, 19 Apr 2007 21:55:09 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/19/future-of-web-design-2007-designing-for-developers/</guid>
		<description><![CDATA[Designing for developers Andy Clarke, Stuff and nonsense http://stuffandnonsense.co.uk/downloads/fowd.zip &#8220;it doesn&#8217;t matter the colour of the car, but what goes on beneath the bonnet&#8221; &#8211; billy bragg &#8211; a lover sings Sums up the divide between visual designers and developers Top Gear cool wall but for websites Are Yahoo cool? No. Yahoo are moving up [...]]]></description>
			<content:encoded><![CDATA[<p>Designing for developers<br />
Andy Clarke, Stuff and nonsense</p>
<p>http://stuffandnonsense.co.uk/downloads/fowd.zip</p>
<p>&#8220;it doesn&#8217;t matter the colour of the car, but what goes on beneath the bonnet&#8221; &#8211; billy bragg &#8211; a lover sings<br />
Sums up the divide between visual designers and developers</p>
<p>Top Gear cool wall but for websites</p>
<p>Are Yahoo cool? No.<br />
Yahoo are moving up to the sub-zero category apparently, Andy Clarke puts it on the seriously uncool part</p>
<p>Twitter &#8211; not cool, twitter API is cool though.<br />
Digg &#8211; doesn&#8217;t use visualisation, and the conversations aren&#8217;t very interesting &#8211; populated by 17-year-olds, uncool<br />
Microsoft &#8211; uncool (sponsors!!)<br />
Dropsend &#8211; rad! (says Ryan Carson) cool because no-one uses it (rawr!)<br />
Flickr &#8211; achieved a superb brand loyalty over photobucket etc &#8211; sub-zero</p>
<p>What we&#8217;re trying to do is create products that people love to use<br />
Brand experience<br />
Honda CR-V &#8211; uncool car but Clarke&#8217;s been driving it for 11 years. He doesn&#8217;t know about it under the hood, but it works really well.<br />
If we look under the hood of things, there will be stuff that people don&#8217;t understand .We don&#8217;t have to understand the intracacies of every single part of every part of the app we&#8217;re making.</p>
<p>So what do designers do for a living? What is a web designer?<br />
How can web designers best interface with other people in the industry to avoid making massive oily messes?</p>
<p>Richard &#8211; setting up a site called reallyworried.com &#8211; advice/social networking/blogging site<br />
Richard didn&#8217;t appreciate that Clarke isn&#8217;t just someone who chooses colours and whatnot<br />
What he got from Clarke as a designer was more than making the pages look pretty: work on functionality/usability</p>
<p>Designers often very separate to development team. Sometimes IA people too.<br />
Detailed wireframes before design doesn&#8217;t leave room for design flexibility<br />
Wireframes take ages to do<br />
Photoshop comps of every single page &#8211; take ages to do too.<br />
Does every piece of the project need to be mapped out in a mass-produced car factory kindof of way? Probably not.<br />
The process itself is not very creative.</p>
<p>Instead:<br />
Roughly what goes where? (less prescriptive) &#8211; jason santa maria<br />
Reams of documentation / func spec not necessary &#8211; grey boxes which say &#8216;what goes where&#8217;<br />
Avoid hangovers from other media<br />
Designer &#8211; wants to communicate the essence of what it&#8217;s about &#8211; the brand values<br />
For really worried &#8211; just one photoshop comp for the whole site<br />
General colour pallette and to show what goes where<br />
Big advocate of using XHTML and CSS in the design process to create meaningful prototypes<br />
How do you design liquid layouts? How do you specify how the text scales up?<br />
How make something static show dynamic workflow?<br />
How do you communicate interaction and error messages on forms?<br />
Did XHTML/CSS prototypes solely in firefox<br />
95% of stuff made it through to the final project and a fair amount of time was saved<br />
Write notes on top of design layout to communicate meaning &#8211; perhaps with suggested markup guides in the comp</p>
<p>&#8220;as an interface designer I can use microformats and then people who actually know what they are doing can do really col stuff with the data&#8221; &#8211; dan cederholm</p>
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		<title>Future of Web Design 2007: Creating award-winning online marketing campaigns</title>
		<link>http://www.minor9th.com/2007/04/18/future-of-web-design-2007-creating-award-winning-online-marketing-campaigns/</link>
		<comments>http://www.minor9th.com/2007/04/18/future-of-web-design-2007-creating-award-winning-online-marketing-campaigns/#comments</comments>
		<pubDate>Wed, 18 Apr 2007 20:55:20 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/18/future-of-web-design-2007-creating-award-winning-online-marketing-campaigns/</guid>
		<description><![CDATA[Creating award-winning online marketing campaigns Joshua Hirsch, Minister of Technology @ Big Spaceship Not a web design shop Not a flash shop Not a production house Not an ad agency &#8216;Digital creative agency&#8217; Don&#8217;t pigeon-hole people into roles. [a LOT of time emphasising this] Good old-fashioned storytelling / creating an experience around a brand Guitar [...]]]></description>
			<content:encoded><![CDATA[<p>Creating award-winning online marketing campaigns<br />
Joshua Hirsch, Minister of Technology @ Big Spaceship</p>
<p>Not a web design shop<br />
Not a flash shop<br />
Not a production house<br />
Not an ad agency</p>
<p>&#8216;Digital creative agency&#8217;</p>
<p>Don&#8217;t pigeon-hole people into roles. [a LOT of time emphasising this]</p>
<p>Good old-fashioned storytelling / creating an experience around a brand</p>
<p>Guitar hero in the office is the key to their success [hint hint]</p>
<p>Ownership of the work, don&#8217;t employ freelancers</p>
<p>Producers instead of project managers so that they feel like they&#8217;ve made creative decisions [aww]</p>
<p>Brainstorming meetings includes someone from every part of the business. Anyone can have an idea.<br />
- everyone has an equal voice from intern to senior mgmt<br />
- everyone feels like they own it a bit</p>
<p>The last 5% &#8211; if your ideas are incorporated you&#8217;ll be more passionate about it<br />
They don&#8217;t have a &#8216;pens down&#8217; moment. Detail is what makes things good.</p>
<p>Collaboration<br />
Office designed for collaboration, soft areas</p>
<p>Example: The Big Reel<br />
Target bought all the screens on times square on NYE, Big Spaceship created animations for the screens<br />
Motion reel for people interested in doing the work (just spec work around other projects)<br />
Review session to edit down the ideas<br />
Developers doing animation etc</p>
<p>Example: Nike Air<br />
Keyboard controls control flash animation of athlete animations &#8211; crazy animations, some of which are videos, some are vector animations, some are programmatic elements within flash &#8211; convergence of different skills in one creative product: http://www.nike.com/nikeair/us/?sitesrc=uslanding<br />
Interactive shoe specs too<br />
visualiser demo for loads of flash effects http://labs.bigspaceship.com/apps/visualizer/beta1_2/visualizer_demo.html<br />
Green screen space to create videos of eg athletes running</p>
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		<title>Future of Web Design 2007: integrated design across different media</title>
		<link>http://www.minor9th.com/2007/04/18/future-of-web-design-2007-integrated-design-across-different-media/</link>
		<comments>http://www.minor9th.com/2007/04/18/future-of-web-design-2007-integrated-design-across-different-media/#comments</comments>
		<pubDate>Wed, 18 Apr 2007 20:53:17 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/18/future-of-web-design-2007-integrated-design-across-different-media/</guid>
		<description><![CDATA[Integrated design across different media Nat Hunter, airside LemonJelly Director of airside is in LemonJelly so good thing. Record sleeves &#8211; way to engage people through interaction Good to surprise people, give them something they don&#8217;t expect (hopefully nice things) Nice moment when you find the CD Live shows experience &#8211; given a lucky bag [...]]]></description>
			<content:encoded><![CDATA[<p>Integrated design across different media<br />
Nat Hunter, airside</p>
<p>LemonJelly<br />
Director of airside is in LemonJelly so good thing.<br />
Record sleeves &#8211; way to engage people through interaction<br />
Good to surprise people, give them something they don&#8217;t expect (hopefully nice things)<br />
Nice moment when you find the CD<br />
Live shows experience &#8211; given a lucky bag<br />
- bingo warmup pencil<br />
- balloons &#8211; visual spectacle, breaks down social barriers<br />
- ticket was a t-shirt (different gig), excuse to talk to people, also a long-lasting effect when you wear stuff later, also hidden UV element revealed at the gig</p>
<p>MEEGHOTEPH<br />
- alien god at music festivals<br />
- animated ventriloquist puppet<br />
- people confided in him</p>
<p>Wardrobe of the stars<br />
- club space with a wardrobe, camera in there which displays into club</p>
<p>Petshopboys official site http://www.petshopboys.com<br />
- no brand / logo, so needed to design without this<br />
- wanted it to look like a newspaper<br />
- flash front end, enormous database backend [accessibility?]<br />
- fan interaction? too much porn. petheads<br />
- band-generated content &#8211; moblogging from Neil and Chris</p>
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		<title>Future of Web Design 2007: Maximising Consumer Engagement Online</title>
		<link>http://www.minor9th.com/2007/04/18/future-of-web-design-2007-maximising-consumer-engagement-online/</link>
		<comments>http://www.minor9th.com/2007/04/18/future-of-web-design-2007-maximising-consumer-engagement-online/#comments</comments>
		<pubDate>Wed, 18 Apr 2007 16:42:53 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/18/future-of-web-design-2007-maximising-consumer-engagement-online/</guid>
		<description><![CDATA[Maximising Consumer Engagement Online William Rosen Engagement &#8211; acitive state of focused attention during an exchange of value between consumer and business Why does engagement matter to marketers? - Frames the future of connectinos between consumers and brands - It better defines effective comunication with customers Begin by modeling consumer behaviour / experience - What [...]]]></description>
			<content:encoded><![CDATA[<p>Maximising Consumer Engagement Online<br />
William Rosen</p>
<p>Engagement &#8211; acitive state of focused attention during an exchange of value between consumer and business</p>
<p>Why does engagement matter to marketers?<br />
- Frames the future of connectinos between consumers and brands<br />
- It better defines effective comunication with customers</p>
<p>Begin by modeling consumer behaviour / experience<br />
- What are their goals / process to achieve them?</p>
<p>Consumer<br />
I need something -> what&#8217;s right for meÂ  -> PURCHASE -> Am I happy with it -> do i want more</p>
<p>Company<br />
AwarenessÂ  (research)-> interest (inform) -> preference -> PURCHASE -> supportÂ  (eg loyalty programme)-> re-purchase</p>
<p>Consumers don&#8217;t separate their online and offline lives<br />
Smart digital connects, integrates with other marketing eforts</p>
<p>Different types of consumer value<br />
- Entertainment<br />
eg kids creating cartoons online and selling POPTARTS ads around this</p>
<p>- Personalisation<br />
eg SingTel, asia created an online interactive gameshow, like blog idol big brother stylee in singapore<br />
client value: data capture, lead generation<br />
consumer value: chance to be famous</p>
<p>- Propretary content<br />
eg Purina &#8211; petcare podcasts<br />
client value: created a dialogue with consumers, increased brand awareness, create a preference for the brand by positioning and an expert<br />
consumer value: unique content, and exclusive myspace partnership offered access via mobile phone -</p>
<p>- Offer-based financial value<br />
self explanatory</p>
<p>Value exhange</p>
<p>Consumers want to play, have fun and be entertained.</p>
<p>Play</p>
<p>eg Cadillac + XBox360<br />
Rather than just slap logo into racing game (no consumer value), created expansion pack which allowed you to have 3 extra in-game cars to drive. Virtual test drive. Created value for client and consumer. Kerching! Also brought in and raised Cadillac awareness amongst a younger audience, which the client wanted.</p>
<p>Personalisation/self-expression<br />
Nike isn&#8217;t the only brand giving control to customers (trainers)<br />
Timberland also doing this</p>
<p>eg HomeDepot + arc = BEHR paint<br />
Choosing colours for home is difficult, so whites and neutrals account for more than 90% of purchases<br />
Helping consumers visualise the final room will enable them to make bolder choices and buy more colour. More colour = more $$$ because you need more different cans of paint &#038; leftovers (is less efficient)<br />
Solution: create online sandbox to experiment. Application will warn users when they&#8217;re making a hideous mess. At the end, printout and take to store -> all BEHR paint and so built disposition towards the brand. http://www.behr.com/behrx/workbook/index.jsp</p>
<p>eg VERB Yellowball<br />
Campaign to get tweens more physically active. Verb is new brand around this. Online&#038;offline intersection<br />
Distrubuted 500,000 yellow playground balls, printed with 3 instructions<br />
1) Play with the ball<br />
2) Go to verbnow.com, tell us what you did with this ball (via code)<br />
3) Pass ball to someone else<br />
Viral connection &#8211; inspires kids to do something special with the ball<br />
Balls given to relevant celebs<br />
Free iTunes download every time you blog about the ball<br />
[But why does this make kids carry on being active? Surely this is a play once, pass it on thing? And then listen to iTunes song and sit in front of their computer again]<br />
Video link a nice idea<br />
Interactive projections created intrigue &#8211; used Reactrix http://www.reactrix.com<br />
Teacher pocket guide to bring yellowball into school</p>
<p>Q&#038;A</p>
<p>How expensive are these promotional campaigns?<br />
Verb not that expensive &#8211; balls were expensive but then just one site (6 month programme)</p>
<p>BEHR paint &#8211; a few years old, just need to keep it fresh and keep a step ahead</p>
<p>Not trying to preach &#8211; trying to help users to deal with a problem, with the help of a brand. Value exchange vs preaching.</p>
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		<title>Future of Web Design 2007: Introducing Adobe Apollo</title>
		<link>http://www.minor9th.com/2007/04/18/future-of-web-design-2007-introducing-adobe-apollo/</link>
		<comments>http://www.minor9th.com/2007/04/18/future-of-web-design-2007-introducing-adobe-apollo/#comments</comments>
		<pubDate>Wed, 18 Apr 2007 13:43:16 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/18/future-of-web-design-2007-introducing-adobe-apollo/</guid>
		<description><![CDATA[Adobe Apollo Mike Downey Apollo allows developers to deploy rich web apps to the desktop through a runtime environment Examples: EBay Desktop Adobe flex app Still able to display the user-entered HTML within the flash app Apollo uses webkit HTML rendering engine (same as Safari etc) integrated with the flash engine Nice functionality - search [...]]]></description>
			<content:encoded><![CDATA[<p>Adobe Apollo<br />
Mike Downey</p>
<p>Apollo allows developers to deploy rich web apps to the desktop through a runtime environment</p>
<p>Examples:</p>
<p>EBay Desktop<br />
Adobe flex app<br />
Still able to display the user-entered HTML within the flash app<br />
Apollo uses webkit HTML rendering engine (same as Safari etc) integrated with the flash engine</p>
<p>Nice functionality<br />
- search results kept in separate pane to the result you&#8217;re looking at to speed up browsing<br />
- multiple images are shown like a deck of cards which shuffles when you click on them. Pretty!</p>
<p>Design changes put the business at risk through new functionality<br />
Solution: use beta version for users to feed back on. Downside: expensive to buy new server farm etc</p>
<p>Desktop app is client side so can use existing backend functionality<br />
(will changes to desktop app scare users away too, though?)</p>
<p>Apollo has transparancy support</p>
<p>App stack makes it easy for developers to develop.</p>
<p>Functionalities:<br />
Offline/occasionally connected<br />
File IO<br />
Custom window chrome shape/alpha<br />
System notifications and alerts &#8211; eg when you&#8217;ve been outbid on an item on ebay [neat]<br />
Multi-window support<br />
Drag and drop/clipboard access<br />
Applications can run in background<br />
Network stack<br />
Application update<br />
DRM</p>
<p>Workflow<br />
- Develop/debug in IDE<br />
- Package app for deployment<br />
- Distribute / update</p>
<p>Tools:<br />
- IDEs such as Flex Builder, DreamWeaver, Eclipse<br />
- Text editors<br />
- Free command ine tools &#038; SDK</p>
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		<title>Future of Web Design 2007: Designing for web apps</title>
		<link>http://www.minor9th.com/2007/04/18/future-of-web-design-2007-designing-for-web-apps/</link>
		<comments>http://www.minor9th.com/2007/04/18/future-of-web-design-2007-designing-for-web-apps/#comments</comments>
		<pubDate>Wed, 18 Apr 2007 11:57:57 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/18/future-of-web-design-2007-designing-for-web-apps/</guid>
		<description><![CDATA[Designing for web apps Ryan Singer (37 signals) George Oates (flickr) Denise Wilton (moo) 10 tips for better signup forms (Ryan Singer) 1) Making stuff up is hard &#8211; username and password - easy questions first as it builds momentum 2) Rockstar2084 is taken&#8230; use AJAX to do live checking on usernames 3) Forgot password [...]]]></description>
			<content:encoded><![CDATA[<p>Designing for web apps<br />
Ryan Singer (37 signals)<br />
George Oates (flickr)<br />
Denise Wilton (moo)</p>
<p>10 tips for better signup forms (Ryan Singer)</p>
<p>1) Making stuff up is hard &#8211; username and password<br />
- easy questions first as it builds momentum</p>
<p>2) Rockstar2084 is taken&#8230; use AJAX to do live checking on usernames</p>
<p>3) Forgot password stuff etc. Design form with least amount of info possible to encourage signup</p>
<p>4) Words are your friends &#8211; make it friendly</p>
<p>5) Check form validation and make it easy to enter information in any format, don&#8217;t be prescriptive</p>
<p>6) Muse me &#8211; examples beneath form fields can be really enticing</p>
<p>7) Tell me what I&#8217;m getting</p>
<p>8) Error handling &#8211; don&#8217;t use BIG RED BLOCKS AND CAPITALS</p>
<p>9) Welcome &#8211; signup is a whole process, needs to be as comfortable as possible &#8211; first time someone visits we should have a special state to say thanks for signing up.</p>
<p>10) Just give me the keys &#8211; keep signup email really simple, move &#8216;getting started&#8217; guide to the app.</p>
<p>Big ideas:</p>
<p>- think about momentum<br />
- signup doesn&#8217;t stop at submit<br />
- people don&#8217;t care about using your tool &#8211; they care about kicking ass in their own work<br />
- think about users!!</p>
<p>Designing a web app with character (Denise Wilton)</p>
<p>Why character?</p>
<p>Why do people love flickr?<br />
Not just because it&#8217;s usable, but because it&#8217;s nice to them &#8211; it has character, personality</p>
<p>Who are you?<br />
Mind your language.Â  Make sure all informative text is in &#8216;character&#8217;</p>
<p>Say what you&#8217;re saying &#8211; typeface says a lot about you</p>
<p>No matter how simple stuff is &#8211; break it down into easy steps because newbies will find all applications daunting to start with.</p>
<p>Use conventions &#8211; don&#8217;t be afraid of these</p>
<p>Character should come second to functionality/usability</p>
<p>Once design is finished &#8211; wait until things have been coded because things will need tweaking afterwards</p>
<p>Remember who you are</p>
<p>They think it&#8217;s all over &#8211; don&#8217;t launch a site and go away &#8211; bug fixing is inevitable, don&#8217;t feel afraid to change stuff. People engaging and sending email is a good thing.</p>
<p>[pretty presentation!]</p>
<p>8 tips for nurturing your people (George Oates)</p>
<p>You better than My</p>
<p>1) Gates<br />
Sitemaps begone &#8211; branching to a myriad of different outcomes<br />
Adding a picture to favourites / adding a friend &#8211; these things help users to put down roots<br />
Important to make these functions as easy and intuitive as possible</p>
<p>2) Pretty URLs<br />
URL as a command line<br />
Use them as a method in design when thinking about new functionality</p>
<p>3) Design for zero data<br />
Make pages inviting when eg people don&#8217;t have groups yet<br />
Make suggestions</p>
<p>4) Sensible defaults<br />
Flickr is complex &#8211; lots of settings which people don&#8217;t touch<br />
Twitter assumes you want to make your twitters private, but this is changeable &#8211; and use directional copy around setting changes</p>
<p>5) Accept different languages</p>
<p>6) Show activity<br />
http://www.vimeo.com &#8211; flickr for video sharing?<br />
&#8216;NOW&#8217; box &#8211; new uploads etc</p>
<p>7) Exploration<br />
Weekly charts of top tracks &#8211; good to see when new things happen (friends&#8217; photos on flickr)</p>
<p>8) Neutral point of view<br />
&#8216;Empty vessel&#8217; &#8211; don&#8217;t get too involved or arbitrate users<br />
Community guidelines &#8211; nicely written (http://www.flickr.com/guidelines.gne)</p>
<p>Foundation!</p>
<p>9) Profit!</p>
<p>Q&#038;A</p>
<p>1) Make it easy for users to cancel their accounts &#8211; linkedin is difficult and no fun ,strange crossover between social network and business network</p>
<p>2) Delicious &#8211; not great design, but does work. It would be nice if it were a little more personal &#8211; needs to build more of an emotional connection with the user? Twitter &#8211; very personalisable, good antithesis. Do you need to have an emotional connection with your web apps? Passion is important and connection does build that. On the other hand, where things are strictly functional/vital you don&#8217;t want to be passionate about it &#8211; eg water/electricity</p>
<p>3) ZOHO writer (online word processor)Â  &#8211; email ID on signup form is ambiguous</p>
<p>4) Google analytics &#8211; navigation is really difficult. Analogy &#8211; interface wearing as you use it &#8211; links get darker when you use them more frequently etc. BBC already implemented this on homepage</p>
<p>How to keep inspired to create usable stuff &#8211; George Oates think usability is overrated, content will sometimes override that if it&#8217;s good enough. Ryan Singer says &#8211; scratch your own itch. If something bugs you, build something new for it. Make something better.</p>
<p>From the floor: What&#8217;s the absolute start point?<br />
Denise: decide what it is you want your user to do. Eg design amazing cards with no design skills. Think about how you want your user to feel &#8211; this will inform lots of other stuff eg typography, shapes etc.</p>
<p>From the floor: Favourite instances of web app appealing to personality?<br />
George: when someone you don&#8217;t know leaves a comment on one of your photos &#8211; enthralling<br />
Denise: hello in a different language is a lovely thing &#8211; though George notes some users thought this was an error<br />
Ryan: include avatars &#8211; good way to personalise</p>
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		<title>Future of Web Design 2007: Finding your creative vein</title>
		<link>http://www.minor9th.com/2007/04/18/future-of-web-design-2007-finding-your-creative-vein/</link>
		<comments>http://www.minor9th.com/2007/04/18/future-of-web-design-2007-finding-your-creative-vein/#comments</comments>
		<pubDate>Wed, 18 Apr 2007 11:52:04 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/18/future-of-web-design-2007-finding-your-creative-vein/</guid>
		<description><![CDATA[Finding your creative vein Brendan Dawes (magneticNorth) Some of Brendan&#8217;s ideas for inspiration&#8230; Reinhold Messner &#8211; Murdering the impossible (National Geographic article) Big risk-taker: first man to climb everest without oxygen. Most inspirational thing :it wasn&#8217;t about the mountains &#8211; not a naturalist &#8211; he&#8217;s interested in the interaction between the man and the mountain. [...]]]></description>
			<content:encoded><![CDATA[<p>Finding your creative vein<br />
Brendan Dawes (magneticNorth)</p>
<p>Some of Brendan&#8217;s ideas for inspiration&#8230;</p>
<p>Reinhold Messner &#8211; Murdering the impossible (National Geographic article)<br />
Big risk-taker: first man to climb everest without oxygen.<br />
Most inspirational thing :it wasn&#8217;t about the mountains &#8211; not a naturalist &#8211; he&#8217;s interested in the interaction between the man and the mountain. Or something.</p>
<p>Shame &#8211; western, 1952. Great movie.<br />
Two different edits &#8211; apparently more interesting when pause is left in gun-slinging scene &#8211; adds to tension</p>
<p>WordPress &#8211; when you delete stuff, the post glows red before it disappears. Is this reassuring? Tenuous link with the cowboy scene.</p>
<p>Bookshop! With a fireplace. Owner wraps up books in brown paper and string. How exciting! A micro journey. [Apple product experience a good example]</p>
<p>http://www.diesel.com/submityourself/<br />
Tags hanging from the sky with other peoples&#8217; sacrifices on them &#8211; despite it being quite difficult to submit a sacrifice. The experience drew the users in.</p>
<p>Deal or no deal<br />
The genius of it &#8211; it could be over in an ad break, but it&#8217;s on for an hour<br />
American version &#8211; silver briefcases and beautiful women, doesn&#8217;t work as well<br />
Beauty of it &#8211; the sign is locked in a red box, and all open the box in the same way<br />
Detail &#8211; important</p>
<p>Trains<br />
Receipt + p.t.o. + origami swans (swones). p.t.o. makes it exciting &#8211; suspense</p>
<p>Constraints are good</p>
<p>Things we make should be like magic &#8211; reinvent interfaces (eg amount of playdoh to control speed of movie etc)</p>
<p>Edgar Allan Poe</p>
<p>They who dream by day are cognizant of many things which ecape those who dream only by night.</p>
<p>(we should all work in our pyjamas)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Future of Web Design 2007</title>
		<link>http://www.minor9th.com/2007/04/18/future-of-web-design-2007/</link>
		<comments>http://www.minor9th.com/2007/04/18/future-of-web-design-2007/#comments</comments>
		<pubDate>Wed, 18 Apr 2007 11:45:52 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Of Web Design 2007]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.minor9th.com/2007/04/18/future-of-web-design-2007/</guid>
		<description><![CDATA[Apologies in advance &#8211; I&#8217;m about to post my shonky notes from each of the presentations at FOWD 2007 in London. They may/may not be useful but thoughts are welcome.]]></description>
			<content:encoded><![CDATA[<p>Apologies in advance &#8211; I&#8217;m about to post my shonky notes from each of the presentations at FOWD 2007 in London. They may/may not be useful but thoughts are welcome.</p>
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